Mass

Mass

Water as a mirror

Everything reflects straight down from its base. Vertical strokes. Lights a half-step darker, darks a half-step lighter. Then three horizontal ripples to break it.

Still water is a mirror lying flat. Each thing on the bank reflects directly below its base, the same height downward as it stands upward (foreshortened a little if you are above it). The reflection of a light thing is slightly darker than the thing; the reflection of a dark thing is slightly lighter. So the reflected sky is a half-step darker than the sky, which is why water reads as water and not as a hole in the ground.

Draw reflections with vertical strokes, which says liquid, and then break them with a few long horizontal lines left as bare paper, which says surface. Three or four ripples are enough. Edges in a reflection are softer than the edges of the things reflected.

Corot's ponds at Ville-d'Avray are the model: the sky laid flat, a half-step darker, with the grain of the paper left for sparkle and the dark reflections of the trees drawn in soft verticals.

Visuals

Still water as a mirror: reflections drawn with vertical strokes, a half-step darker than what they reflect, and broken by a few horizontal ripple lineswater linesky: value 1sky's reflection: value 2 (darker)Everything reflects straight down from its base. Vertical strokes. Lights darker,darks lighter. Then break it with three horizontals.Corot's ponds are the sky laid flat, a half-step darker, with the grain of the paper left for sparkle.
FigureStraight down, vertical strokes, a half-step off, three horizontals.
Pond at Ville-d'Avray, Corot, late 1860s
Cleveland Museum of Art

Corot, Pond at Ville-d'Avray, late 1860s. oil on fabric.

Corot, Pond at Ville-d'Avray. The reflected sky is darker than the sky; the reflected trees are lighter than the trees; a few horizontals break the surface.

The Cleveland Museum of Art · Elisabeth Severance Prentiss Collection

Pitfalls

What

Reflections drawn as exact copies of the objects.

Why

The water looks like a second scene upside down, not a surface.

Fix

Soften every edge, compress the values toward the middle, and break with horizontals.