Interior of Melrose Abbey

Rievaulx Abbey, Yorkshire, Cotman, 1810
Cleveland Museum of Art

Cotman, Rievaulx Abbey, Yorkshire, 1810. etching.

Pins mark where to look before you draw.

The Cleveland Museum of Art · John L. Severance Fund

Interior of Melrose Abbey

A nave in one point: the plate we have not found a scan of

Forrest etched the interior of Melrose Abbey (the dealer's record: signed and titled in pencil, remounted in its original frame), but no scan of the plate has been found. The study is still worth doing: a ruined abbey interior is a one-point nave with pointed arcades on both sides, the vault open to the sky, and the east window as the light at the end. Work from Cotman's Rievaulx (shown) and from photographs of Melrose's nave, and if you ever find Forrest's plate, send it in and it will replace this cover.

Difficulty
Time
about 3.5 h
You draw with
H, HB, 2B, 4B graphite

Why this one

  • A nave in one point is the architectural interior problem, and Melrose is the finest Gothic interior in Scotland.
  • The study stands in honestly for a plate that exists but is not yet seen.

From your kit

The whole kit →
  1. 1Grafwood H, HB, 2B, 4B H, HB for layout and line; 2B, 4B for the darks. Long points from the Blackwing on everything up to B.
  2. 2Kneaded eraser and the Mono Zero press-and-lift corrections only; the Mono Zero for a single sharp light.
  3. 3Alpha sketchbook 9 x 6 draw at the book's size and keep the proportions; date the page.
In general, this study asks for
  • Drawing pad or smooth cartridge
  • 2H and H with long points
  • HB for accents
  • Kneaded eraser
  • Sandpaper block

Watch first

All videos →

A street in one point from a blank page. The Old College Wynd set-up.

YouTube

The plan

4 stages · ~160 min
  1. 1

    Find a nave photograph

    10 min

    Open the Historic Environment Scotland page (link) and find a photograph looking east down the nave. Prop it beside the board.

    Checklist0 / 1
  2. 2

    One point and the arcades

    50 min

    Eye level, vanishing point at the east end. Piers as plumb verticals shrinking by the diagonal. Each arcade arch constructed in its receding opening.

    Checklist0 / 2
  3. 3

    East window and tone

    80 min

    The east window as the light: tracery suggested by dark shapes between bars. Tone: near piers darkest, far lightest. Vault open to the sky.

    Checklist0 / 2
  4. 4

    Audit

    20 min

    Squint. Does the nave recede to the light? Box.

    Checklist0 / 1

What it should look like

  • A ruined nave that runs away from you to a bright window, with arcades that shrink correctly.

Where it goes wrong

  • Piers evenly spaced. Ruler. Diagonal method. They shrink.

Log this session

Start the clock when you pick up the pencil. Stop it when you put it down. Log it. Every session counts toward the box.

00:00of ~210 min

Status

How did it go?

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