Marks

Line + Mass

Six families of mark

Parallel, cross, contour, scumble, stipple, broken. Each has a job. All six live in one drawing.

Hatching is tone made from line. Parallel hatching (one direction, even spacing) is the workhorse: flat planes, skies, the shadow side of a wall. Cross-hatching layers a second direction over the first and is how the etchers counted their way to a dark. Contour hatching curves with the form and makes a cylinder read as round, a tree trunk as a tube, a cloud as a mass. Scumble (loose overlapping circles) is Corot's foliage and his soft ground. Stipple is dots, slow and precise, for stone texture close to the eye. The broken line is a Prout contour that stops and starts to say old and weathered.

The direction of your hatching should follow something: the plane it sits on, the form it wraps, or the light. Hatching that runs the same way across every surface flattens the picture. Hatching that changes direction at every plane change builds it.

A rule that keeps hatching clean: hatch in one direction until the whole area is covered, then decide whether it needs a second layer. Do not weave back and forth.

Visuals

Six families of mark: parallel hatch, cross-hatch, contour hatch, scumble, stipple, and the broken lineParallelCross-hatchContour hatchScumble (circular)StippleBroken / wiryCorot: scumble and contour hatch for foliage. The etchers: parallel and cross-hatch for stone. All six live inone drawing.
FigureThe six families. Learn each as a separate skill, then combine.

Pitfalls

What

Cross-hatching at ninety degrees like a window screen.

Why

The grid reads as a pattern, not a tone.

Fix

Cross at around sixty degrees, then add a third layer at a shallow angle. Avoid right angles.

What

Hatching every surface in the same diagonal.

Why

The whole drawing lies flat on one plane.

Fix

Let the hatch follow the plane: vertical on upright walls, receding on ground, curving on cylinders.